15 UT3 TitanPack 新增游戏模式说明
March 10th, 2009

  话说,Epic Games 在UT3里取消了BR和DOM,大家惋惜得不行,EPIC的理由是这些模式分散了玩家,使得UT群体不那么集中。于是新的TitanPack又增加两种游戏模式就有点意外了,当然这两个都很不错,目前看还是非常吸引人的,耐打不耐打要等时间检验,但是这表示Epic反思了之前靠紧缩战 ······

2 UT3: The Soundtrack (ed2k)
December 28th, 2007

专辑:Unreal Tournament 3 The Soundtrack
发行:2007年11月20日
出品:Epic Games
作曲:Rom Di Prisco & Jesper Kyd
  新的UT3配乐再次回归电子风格。很多UT99老玩家比较推崇,我觉得也还不错,尤其是一些Remi ······

8 Unreal Tournament 3 概念设计
October 29th, 2007

  实在是喜欢得厉害,为了虚幻为了UT3,破例一次在Blog上放点 Epic Games 的美图吧!
  感谢 BeyondUnreal,没有它我们就不会看到这么多没有水印的真正原图,还是玩家社区真正站在玩家的一边。同时鄙视 IGN、Gamespy、Filefront 等钱疯子,居然想得出来“Pre ······

6 UT3 载具介绍
October 28th, 2007

  和前面的UT3武器资料一样,载具资料目前也不完整,同样需要等待官方的进一步更新。

  中文翻译么……要比武器翻译再晚几天……上图过过眼瘾先 >_

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  For UT3 weapons intro, please check the

Unreal Tournament 3 Weapons.

Unreal Tournament 3 Vehicles

Goliath – (Axon)

The Goliath-class tank has served the Axon infantry as a front-line offensive weapon for more than two decades.

Protected by heavy RHA carbon-duranium armor, the Goliath trades speed for endurance and brute force. Four synchronized stabilizers let the turret rotate independently from the chassis, and the built-in targeting scope allows for the tracking of enemies at both medium and long range.

The Goliath’s main cannon delivers a massive 140mm depleted-uranium round at over 1500 meters per second. An additional gunner seat features a turret-mounted 12.7mm machine gun. Working in tandem, these two weapons provide a strong offense against both enemy infantry and vehicles.

SPMA – (Axon)

This self propelled mobile artillery (SPMA) device is infamous for its ability to blanket a large area with devastating fire that falls from the sky above.

The Axon Hellfire is sufficiently maneuverable to deploy its long range artillery cannon on almost any terrain. A remote camera gives its operator a bird’s-eye view of the battlefield through a targeting reticule that calculates the projected area of impact in real time.

The vehicle housing also incorporates a defensive shock cannon that deploys floating mines of unstable plasma which can be chain-ignited by the weapon’s secondary fire photon beam.

Leviathan – (Axon)

The Leviathan “super vehicle” is the ultimate expression of Axon military firepower.

This behemoth is the size of a building, supported by 8 wheels, each more than 3 meters in diameter, sitting on a solid frame of unknown composition. Infantry accessible turrets sit along the upper deck of the vehicle, strategically located near each corner to ensure maximum protection capability and shield coverage. The Leviathan’s massive girth is required to support the true centerpiece of Axon weaponry: the backbone of the vehicle deploys outward and upward to expose an orbital-grade ion cannon. Powered by two quantum-fusion impulse reactors, the cannon’s beam focuses to create a negative singularity at the point of impact, drawing all energy and matter out of the immediate area. This singularity explodes outward with devastating force, the resulting shockwave annihilating everything within its radius.

There are documented cases of Leviathans single-handedly leveling entire cities; anything less than a full battalion assault against a fully-manned Leviathan is nothing short of suicide.

Manta – (Axon)

Thanks to its ultra-lightweight armor and unmatched agility, the Axon IFV Manta has repeatedly proven itself on battlefields across the galaxy.

The Manta is propelled by two flush-mounted, magnetically impelled fans which can be instantly pitched, allowing the vehicle to leap high into the air, then quickly duck below incoming obstacles or enemy fire.

Its superior agility is paired with two multi-stage plasma casters that burn hot and reload quickly, making the Manta particularly effective in suppressing enemy infantry.

Darkwalker – (Necris)

Mounted on a tripod of nano-fueled tentacles, the Darkwalker stands imposingly tall in the battlefield, intending to strike fear into the hearts of those who oppose the Necris. Few have faced this offensive platform in battle and lived to tell the tale.

Side mounted particle accelerators combine their firepower into a large sweeping beam that disintegrates anything in its path. Integrated compressor units along the underside of the vehicle release a battle cry that is as destructive as it is intimidating.

The concussive blast released by the horns impairs the senses and paralyzes anyone caught below the Walker, leaving them vulnerable to fire from the secondary turret or the crushing forces of the crouching Darkwalker itself.

Fury – (Necris)

点击查看原图(Click to view the original image)

This airborne terror defies all rational explanation.

Nanoblack turbines seem to discount the laws of physics and ignore gravity, allowing for vertical takeoffs and mid-flight hovering. An array of tentacles mounted on the front of the vehicle pulls the Fury through the air with sudden bursts of speed and unpredictable barrel roll maneuvers.

Energy can also be funneled through the tentacles, and focused into a plasmid beam that quickly burns away enemy armor.

Scavenger – (Necris)

点击查看原图(Click to view the original image)

A Necris Scavenger barreling towards –and over—its enemies is a truly fearsome sight.

The Scavenger’s pilot is enveloped in a sphere of modulated nanoblack that can phase-cycle across the battlefield at great speed, barreling through obstacles and crushing infantry with reckless abandon. Nano-fueled tentacles can be deployed from the central sphere in multiple configurations. When partially deployed, the tentacles spin around the central core in a whirlwind of destructive force, causing even more damage than the sphere alone. When fully deployed, the Scavenger can actually walk on the Tentacles, or use them to leap into the air and climb over any obstacles in its way.

The Scavenger is always accompanied by a protective drone that is comprised of pure sentient nanoblack. When employed, the drone locks on to a target and instantly begins to deteriorate it at a molecular level, leaving nothing in its wake.

Nemesis – (Necris)

The Nemesis is the unholy spawn of a mobile turret and a main battle tank.

Two segmented hover treads, separated by a glowing nanocore propulsion engine, creep across any terrain in a nearly organic fashion. The centerpiece of the Nemesis is an actuated plasmid turret capable of attacking in any of three transforming configurations. When compacted, the turret locks into a forward facing position and all energy is funneled into the hover treads.  This dramatically lowers the overall profile of the vehicle and allows for a great boost in speed. When fully engaged, the turret rises up to great heights, and the plasmid energy of the nanocore can be seen from great distances.

Such a sight should be taken as a warning, as a Nemesis turret in this state is capable of delivering a rapid fire plasma beam with immense power and devastating accuracY.

Hoverboard

The reliable delivery of dismounted infantry has been a battlefield logistical issue for millennia. Vehicle factories require massive Tarydium stockpiles, and personal translocating devices quickly deplete their energy reserves on large battlefields.

In response to the need for a unified transport solution, personnel can now be equipped with anti-photon Hoverboards. The harmonic oscillation of three radiating Tarydium-fiber flywheels provides enough thrust to keep riders in their air. Specially designed coil systems draw kinetic energy from the flywheels, powering a series of ducted fans along the underside of the board to generate forward momentum. The Hoverboard’s agile design and attitude-based steering system does have one major drawback: the rider is defenseless, and any damage will usually result in a fall.

Note that the board does not perform well on low friction surfaces such as water and ice, but a magnetic grapple is provided should the rider wish to tow behind larger vehicles.

3 UT3 武器资料
October 27th, 2007

  UT3官方网站更新,增加了部分人物、武器和载具介绍说明。正好Unreal.Com.Cn在组织制作UT3新人手册,需要武器图片,这就去挖出来!
  同一批挖出来的还有载具资料,为了避免页面过长,放在另一篇文章里了,本文只讲UT3的武器部分,先放上英文,中文翻译稍后两天就补充上。
  另外,关于武器 ······

18 Unreal Tournament 3 !
October 13th, 2007

  激动了~~男人一定要有几样全身心投入的爱好,对我来说虚幻就是其中之一。
  北京时间昨晚,EPIC Games终于发布了UT3 Beta Demo,群里热闹非凡,一堆人摩拳擦掌跃跃欲试,一边下一边讨论最新消息,突然感觉像是回到了很多很多年前,村里好多人搬着长凳短凳小板凳挤着看露天电视,开演之前个 ······

0 给WOW加个“玩家声望”
June 4th, 2007

大家不是很讨厌WOW里面杀小号的事情么?或者还有一些人乱抢装备是不是?
提个建议:给WOW的声望系统里增加一个项目:“玩家声望”。
规则如下:

每个人仅可以给特定的一个人加减一次声望,加1或减1。
上面说的“每个人”是指每个wow帐号,而非每个WOW帐号下建立的一个“人物”(防止恶意的建立很多人 ······

0 Unreal Tournament 3:预览印象
January 27th, 2007

Unreal Tournament 3 Hands-On
原文:BeyondUnreal
作者:hal
2007-01-26 22:44:29
首先要对此次先期预览作一个声明:文中的任何内容最终都是有可能改变的。因此,基本上大家没必要讨论武器伤害或者射速这类几乎是最终必定会进行修正的东西。
另一个需 ······

0 最凶狠的版规:九城WOW论坛服务器状态区
January 10th, 2007

见过不少管理严格的论坛,但是好像还很少会把条例写的这么狠。
不玩WOW的,是否不大容易理解中国的WOW玩家为什么那么痛恨九城?骂朱俊什么话都说得出来。到服务器区看看吧。除了一望无际的掉线报告之外,也来看下版规。
如果只是服务器容量不够,可以理解,9C弱嘛;可是如果对花了钱却不能得到合格服务的广大玩家 ······

0 UT2004 键位设置完全手册
January 3rd, 2007

原贴里有一些罗嗦话我就不翻译了,大致就是应大家要求而写,同时征集好的Keybind一同分享。
本文主要讲述如何配置UT2004的 user.ini 文件,以得到更加丰富的键位功能设置。怎么找到INI,怎么修改就不用说了吧?UT2004/system/user.ini。
需要说明的是,如果你打算直接从 ······